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I think there’s a fundamental thing to how you do an adventure game and how you tell the story. Gilbert: I think a lot of the same ways we approached it back then. How do you approach building an adventure game in 2022? This is a series that has been around for over 30 years.
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Because I really want people to experience that moment. Gilbert: It starts right at the end of Monkey Island 2. Can you share where and when this story takes place? There have been other Monkey Island titles that have danced around, but not strictly continued the story. Monkey Island creator Ron Gilbertĭave Grossman: We sort of left a thread dangling in midair about 30 years ago. There’s the unfinished business Guybrush has with finding “what is the secret of Monkey Island?” And then I think there’s the unfinished business that Dave and I have of doing a new game, and it is about this unfinished business. Ron Gilbert: This story really is about unfinished business. Why are you returning to Monkey Island after all these years?
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